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authorLogan Hunt <loganthebean222@gmail.com>2020-08-12 14:13:50 -0600
committerLogan Hunt <loganthebean222@gmail.com>2020-08-12 14:13:50 -0600
commit70ea8877ace50d2ce609d7d5f721c887b0ea83ec (patch)
tree514aa4f3d10b0a1db21928f8a002aa10458ecbb5 /src/rifle.h
parent495f771530ce1869098bc568f34c243697cab73c (diff)
downloadskeet-cs165-70ea8877ace50d2ce609d7d5f721c887b0ea83ec.tar.gz
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+/*************************************************************
+ * File: rifle.h
+ * Author: Br. Burton
+ *
+ * Description: Defines a Rifle.
+ *
+ * Please DO NOT share this code with other students from
+ * other sections or other semesters. They may not receive
+ * the same code that you are receiving.
+ *************************************************************/
+
+#ifndef RIFLE_H
+#define RIFLE_H
+
+#include "point.h"
+
+#define RIFLE_WIDTH 5
+#define RIFLE_HEIGHT 40
+
+#define ANGLE_MAX 90
+#define ANGLE_MIN 0
+#define ANGLE_START 45
+
+#define RIFLE_MOVE_AMOUNT 3
+
+class Rifle
+{
+private:
+ Point point;
+
+ /**********************************************************
+ * angle - The angle of the rifles in degrees.
+ * Assumes that straight right is 0 degrees and up is 90.
+ **********************************************************/
+ float angle;
+
+
+public:
+ Rifle(const Point & point) : point(point) { angle = ANGLE_START; }
+
+ /****************
+ * Basic Getters
+ ****************/
+ float getAngle() const { return angle; }
+ Point getPoint() const { return point; }
+
+ /*****************
+ * Drawing
+ *****************/
+ void draw() const;
+
+ /*****************
+ * Movement
+ *****************/
+ void moveLeft();
+ void moveRight();
+
+};
+
+#endif