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/*************************************************************
 * File: rifle.h
 * Author: Br. Burton
 *
 * Description: Defines a Rifle.
 *
 * Please DO NOT share this code with other students from
 *  other sections or other semesters. They may not receive
 *  the same code that you are receiving.
 *************************************************************/

#ifndef RIFLE_H
#define RIFLE_H

#include "point.h"

#define RIFLE_WIDTH 5
#define RIFLE_HEIGHT 40

#define ANGLE_MAX 90
#define ANGLE_MIN 0
#define ANGLE_START 45

#define RIFLE_MOVE_AMOUNT 3

class Rifle
{
private:
   Point point;

   /**********************************************************
    * angle - The angle of the rifles in degrees.
    *  Assumes that straight right is 0 degrees and up is 90.
    **********************************************************/
   float angle;
   
   
public:
   Rifle(const Point & point) : point(point) { angle = ANGLE_START; }
   
   /****************
    * Basic Getters
    ****************/
   float getAngle() const { return angle; }
   Point getPoint() const { return point; }
   
   /*****************
    * Drawing
    *****************/
   void draw() const;

   /*****************
    * Movement
    *****************/
   void moveLeft();
   void moveRight();
   
};

#endif