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#include "acceleration.h"
Acceleration :: Acceleration() {
setD2x(0.0f);
setD2y(0.0f);
}
Acceleration :: Acceleration(const float d2x, const float d2y) {
setD2x(d2x);
setD2y(d2y);
}
void Acceleration :: setD2x(const float d2x) {
this->d2x = d2x;
}
void Acceleration :: setD2y(const float d2y) {
this->d2y = d2y;
}
float Acceleration :: getD2x() {
return this->d2x;
}
float Acceleration :: getD2y() {
return this->d2y;
}
void Acceleration :: addAcceleration(Acceleration &acc) {
this->d2x += acc.getD2x();
this->d2y += acc.getD2y();
}
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