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| author | Elizabeth Hunt <me@liz.coffee> | 2025-10-26 17:25:13 -0700 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2025-10-26 17:25:13 -0700 |
| commit | 395aa7d1c312e495517701be11c21425d9a5838e (patch) | |
| tree | 4ad184b082838c56149cc1d1efe191cfd3d0679b /composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt | |
| parent | 64f825465de9fa30c4dfe2707067efdb96110db8 (diff) | |
| download | abstraction-engine-kt-395aa7d1c312e495517701be11c21425d9a5838e.tar.gz abstraction-engine-kt-395aa7d1c312e495517701be11c21425d9a5838e.zip | |
Checkpoint
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt')
| -rw-r--r-- | composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt deleted file mode 100644 index 661cb09..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/ui/Theme.kt +++ /dev/null @@ -1,32 +0,0 @@ -package coffee.liz.abstractionengine.ui - -import androidx.compose.material3.darkColorScheme -import androidx.compose.ui.graphics.Color - -// GameBoy-inspired color palette -object GameBoyColors { - val DarkestGreen = Color(0xFF0F380F) - val DarkGreen = Color(0xFF306230) - val MediumGreen = Color(0xFF8BAC0F) - val LightGreen = Color(0xFF9BBC0F) - val ScreenGreen = Color(0xFF8BAC0F) - - // Accent colors for buttons (still retro but with more variety) - val ButtonRed = Color(0xFFE76F51) - val ButtonYellow = Color(0xFFF4A261) - val DPadGray = Color(0xFF4A5759) - val DPadLight = Color(0xFF6B7F82) -} - -val GameBoyTheme = darkColorScheme( - primary = GameBoyColors.MediumGreen, - onPrimary = GameBoyColors.DarkestGreen, - secondary = GameBoyColors.LightGreen, - onSecondary = GameBoyColors.DarkestGreen, - background = GameBoyColors.DarkestGreen, - onBackground = GameBoyColors.LightGreen, - surface = GameBoyColors.DarkGreen, - onSurface = GameBoyColors.LightGreen, - surfaceVariant = GameBoyColors.DPadGray, - outline = GameBoyColors.DarkestGreen, -) |
