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author | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-05 14:54:34 -0600 |
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committer | Logan Hunt <loganhunt@simponic.xyz> | 2022-04-05 14:54:34 -0600 |
commit | 545e129c7411714e7b40c742a23409629c9f767f (patch) | |
tree | 7576214f20d35230a1769843d06dfb9ed2b09af6 /src/entities/hedge.js | |
parent | dee568c51dbf2393aa7bd75f4241602af8022a2c (diff) | |
download | bbiy-545e129c7411714e7b40c742a23409629c9f767f.tar.gz bbiy-545e129c7411714e7b40c742a23409629c9f767f.zip |
Add stop component; entites are stackable when they arrive at a stop component. Maybe this is wrong?
Diffstat (limited to 'src/entities/hedge.js')
-rw-r--r-- | src/entities/hedge.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/entities/hedge.js b/src/entities/hedge.js index 1e5d482..ab5ef35 100644 --- a/src/entities/hedge.js +++ b/src/entities/hedge.js @@ -2,6 +2,7 @@ game.createHedge = () => { const hedge = game.Entity(); hedge.addComponent(game.components.LoadPriority({priority: 6})); hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); + hedge.addComponent(game.components.Stop({stop: true})); hedge.sprite = game.sprites.hedge; return hedge; } |