summaryrefslogtreecommitdiff
path: root/lib/chessh/ssh/client/board
diff options
context:
space:
mode:
Diffstat (limited to 'lib/chessh/ssh/client/board')
-rw-r--r--lib/chessh/ssh/client/board/board.ex123
-rw-r--r--lib/chessh/ssh/client/board/renderer.ex252
-rw-r--r--lib/chessh/ssh/client/board/server.ex19
3 files changed, 0 insertions, 394 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
deleted file mode 100644
index cbbade5..0000000
--- a/lib/chessh/ssh/client/board/board.ex
+++ /dev/null
@@ -1,123 +0,0 @@
-defmodule Chessh.SSH.Client.Board do
- require Logger
- alias Chessh.Utils
- alias Chessh.SSH.Client.Board.Renderer
-
- defmodule State do
- defstruct cursor: %{x: 7, y: 7},
- highlighted: %{},
- move_from: nil,
- game_id: nil,
- client_pid: nil,
- binbo_pid: nil,
- width: 0,
- height: 0,
- flipped: false
- end
-
- use Chessh.SSH.Client.Screen
-
- def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do
- :syn.add_node_to_scopes([:games])
- :ok = :syn.join(:games, {:game, game_id}, self())
-
- :binbo.start()
- {:ok, binbo_pid} = :binbo.new_server()
- :binbo.new_game(binbo_pid)
-
- send(client_pid, {:send_to_ssh, Utils.clear_codes()})
-
- {:ok, %State{state | binbo_pid: binbo_pid}}
- end
-
- def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
- case :binbo.move(binbo_pid, move) do
- {:ok, :continue} ->
- send(client_pid, {:send_to_ssh, render_state(state)})
-
- _ ->
- nil
- end
-
- {:noreply, state}
- end
-
- def input(
- width,
- height,
- action,
- %State{
- move_from: move_from,
- game_id: game_id,
- cursor: %{x: cursor_x, y: cursor_y} = cursor,
- client_pid: client_pid,
- flipped: flipped
- } = state
- ) do
- new_cursor =
- case action do
- :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
- :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
- :down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
- :up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
- _ -> cursor
- end
-
- {new_move_from, move_to} =
- if action == :return do
- coords = {new_cursor.y, new_cursor.x}
-
- case move_from do
- nil -> {coords, nil}
- _ -> {nil, coords}
- end
- else
- {move_from, nil}
- end
-
- # TODO: Check move here, then publish new move, subscribers get from DB instead
- if move_from && move_to do
- attempted_move =
- if flipped,
- do:
- "#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}",
- else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
-
- :syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
- end
-
- new_state = %State{
- state
- | cursor: new_cursor,
- move_from: new_move_from,
- highlighted: %{
- {new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
- new_move_from => Renderer.from_select_background()
- },
- width: width,
- height: height,
- flipped: if(action == "f", do: !flipped, else: flipped)
- }
-
- send(client_pid, {:send_to_ssh, render_state(new_state)})
- new_state
- end
-
- def render(width, height, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, render_state(state)})
- %State{state | width: width, height: height}
- end
-
- def flip({y, x}),
- do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
-
- defp render_state(
- %State{
- binbo_pid: binbo_pid
- } = state
- ) do
- {:ok, fen} = :binbo.get_fen(binbo_pid)
-
- Renderer.render_board_state(fen, state)
- end
-end
diff --git a/lib/chessh/ssh/client/board/renderer.ex b/lib/chessh/ssh/client/board/renderer.ex
deleted file mode 100644
index fa8648f..0000000
--- a/lib/chessh/ssh/client/board/renderer.ex
+++ /dev/null
@@ -1,252 +0,0 @@
-defmodule Chessh.SSH.Client.Board.Renderer do
- alias IO.ANSI
- alias Chessh.Utils
- alias Chessh.SSH.Client.Board
- require Logger
-
- @chess_board_height 8
- @chess_board_width 8
-
- @tile_width 7
- @tile_height 4
-
- @from_select_background ANSI.light_blue_background()
- @to_select_background ANSI.blue_background()
- @dark_piece_color ANSI.light_red()
- @light_piece_color ANSI.light_magenta()
-
- def chess_board_height(), do: @chess_board_height
- def chess_board_width(), do: @chess_board_width
- def to_select_background(), do: @to_select_background
- def from_select_background(), do: @from_select_background
-
- def to_chess_coord({y, x})
- when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
- "#{List.to_string([?a + x])}#{@chess_board_height - y}"
- end
-
- def render_board_state(fen, %Board.State{
- width: _width,
- height: _height,
- highlighted: highlighted,
- flipped: flipped
- }) do
- board =
- draw_board(
- fen,
- {@tile_width, @tile_height},
- highlighted,
- flipped
- )
-
- [ANSI.home()] ++
- Enum.map(
- Enum.zip(1..length(board), board),
- fn {i, line} ->
- [ANSI.cursor(i, 0), line]
- end
- )
- end
-
- defp tileIsLight(row, col) do
- rem(row, 2) == rem(col, 2)
- end
-
- defp piece_type(char) do
- case String.capitalize(char) do
- "P" -> "pawn"
- "N" -> "knight"
- "R" -> "rook"
- "B" -> "bishop"
- "K" -> "king"
- "Q" -> "queen"
- _ -> nil
- end
- end
-
- defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
- case Integer.parse(char) do
- {skip, ""} ->
- {curr_column + skip, data}
-
- _ ->
- case piece_type(char) do
- nil ->
- {curr_column, data}
-
- type ->
- shade = if(char == String.capitalize(char), do: "light", else: "dark")
-
- {curr_column + 1,
- Map.put(
- data,
- "#{rowI}, #{curr_column}",
- {shade, type}
- )}
- end
- end
- end
-
- defp make_coordinate_to_piece_art_map(fen) do
- rows =
- String.split(fen, " ")
- |> List.first()
- |> String.split("/")
-
- Enum.zip(rows, 0..(length(rows) - 1))
- |> Enum.map(fn {row, rowI} ->
- {@chess_board_height, pieces_per_row} =
- Enum.reduce(
- String.split(row, ""),
- {0, %{}},
- &skip_cols_or_place_piece_reduce(&1, &2, rowI)
- )
-
- pieces_per_row
- end)
- |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
- Map.merge(acc, pieces_map_for_this_row)
- end)
- end
-
- defp draw_board(
- fen,
- {tile_width, tile_height} = tile_dims,
- highlights,
- flipped
- ) do
- coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
- board = make_board(tile_dims)
-
- (Enum.zip_with([board, 0..(length(board) - 1)], fn [row_str, row] ->
- curr_y = div(row, tile_height)
-
- %{row_chars: row_chars} =
- Enum.reduce(
- Enum.zip(String.graphemes(row_str), 0..(String.length(row_str) - 1)),
- %{current_color: ANSI.black(), row_chars: []},
- fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
- curr_x = div(col, tile_width)
-
- key =
- "#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
-
- relative_to_tile_col = col - curr_x * tile_width
-
- prefix =
- if relative_to_tile_col == 0 do
- case Map.fetch(highlights, {curr_y, curr_x}) do
- {:ok, color} ->
- color
-
- _ ->
- ANSI.default_background()
- end
- end
-
- {color, row_chars} =
- case Map.fetch(coordinate_to_piece, key) do
- {:ok, {shade, type}} ->
- piece = Utils.ascii_chars()["pieces"][shade][type]
- piece_line = Enum.at(piece, row - curr_y * tile_height)
- pad_left_right = div(tile_width - String.length(piece_line), 2)
-
- if relative_to_tile_col >= pad_left_right &&
- relative_to_tile_col < tile_width - pad_left_right do
- piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
- new_char = if piece_char == " ", do: char, else: piece_char
-
- color =
- if piece_char == " ",
- do: ANSI.default_color(),
- else:
- if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
-
- if color != current_color do
- {color, row_chars ++ [prefix, color, new_char]}
- else
- {current_color, row_chars ++ [prefix, new_char]}
- end
- else
- {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
- end
-
- _ ->
- if ANSI.default_color() != current_color do
- {ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
- else
- {current_color, row_chars ++ [prefix, char]}
- end
- end
-
- %{
- row_state
- | current_color: color,
- row_chars: row_chars
- }
- end
- )
-
- curr_num =
- Utils.ascii_chars()["numbers"][
- Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y)
- ]
-
- curr_num_line_no = rem(row, @tile_height)
-
- Enum.join(
- [
- String.pad_trailing(
- if(curr_num_line_no < length(curr_num),
- do: Enum.at(curr_num, curr_num_line_no),
- else: ""
- ),
- @tile_width
- )
- ] ++ row_chars,
- ""
- )
- end) ++ column_coords(flipped))
- |> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
- end
-
- defp column_coords(flipped) do
- Enum.map(0..(@tile_height - 1), fn row ->
- String.duplicate(" ", @tile_width) <>
- (Enum.map(
- if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0),
- fn col ->
- curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
- curr_letter_line_no = rem(row, @tile_height)
-
- curr_line =
- if(curr_letter_line_no < length(curr_letter),
- do: Enum.at(curr_letter, curr_letter_line_no),
- else: ""
- )
-
- center_prefix_len = div(@tile_width - String.length(curr_line), 2)
-
- String.pad_trailing(
- String.duplicate(" ", center_prefix_len) <> curr_line,
- @tile_width
- )
- end
- )
- |> Enum.join(""))
- end)
- end
-
- defp make_board({tile_width, tile_height}) do
- rows =
- Enum.map(0..(@chess_board_height - 1), fn row ->
- Enum.map(0..(@chess_board_width - 1), fn col ->
- if(tileIsLight(row, col), do: '▊', else: ' ')
- |> List.duplicate(tile_width)
- end)
- |> Enum.join("")
- end)
-
- Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
- end
-end
diff --git a/lib/chessh/ssh/client/board/server.ex b/lib/chessh/ssh/client/board/server.ex
deleted file mode 100644
index 2e480e7..0000000
--- a/lib/chessh/ssh/client/board/server.ex
+++ /dev/null
@@ -1,19 +0,0 @@
-# defmodule Chessh.SSH.Client.Board.Server do
-# use GenServer
-#
-# defmodule State do
-# defstruct game_id: nil,
-# binbo_pid: nil
-# end
-#
-# def init([%State{game_id: game_id} = state]) do
-# {:ok, binbo_pid} = GenServer.start_link(:binbo, [])
-#
-# :syn.join(:games, {:game, game_id})
-# {:ok, state}
-# end
-#
-# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do
-# {:no_reply, state}
-# end
-# end